Sunday, August 06, 2006

May 22nd Session 22

May 22nd Session 22
Swamps near Blackstone Keep
Septimius Flavius Perfectus (Mike) Human Fighter-5
Rollo Mojo (Josh) Human Warlock-5
Sandreus III (Ben) Human Bard-4 Fighter-1
Appius Umbrius Laurentius (Michael) Human Cleric of Ixion-5
Miles O’Flannagan (Steve) Human Ranger-4
Crag Skullbugger (Greg) Dwarf Barbarian-4

Tiberius (Jeff) Human Scout-2 Fighter-1 (Deceased)
Shamus O’Flannagan (Steve) Human Ranger-3 (Deceased)
Kioska (Lewis) Human Druid-2 (Retired)
Primus Ironius Perfectus (Steve) Human Cleric-2 (Deceased)
Slyver (Mark) Human Rouge-1/Monk-1 (Retired)
Drake (Jeff) Human Rogue-2 (Deceased?)
Agustus (Michael) Human Cleric-1 (Deceased)

After surprising and decimating the group of five lizardmen the group decided to go down the stairs that they were right next to. They enter another living quarters of five more lizardmen. Acting like a well-oiled construct the adventures rapidly dispatched the lizardmen without taking any damage. The new room they entered had two exit, one up some stair to the right and one hard to the left, but on the same level as they were already on. They chose to explore up the stairs, they quick realized this must be the garbage room as the smell met them before they saw the room. The room was filled with dozens of hand-sized beetle and two of the biggest Otyugh they had ever seen. These otyughs were twice the size of the ones they encountered under Dourstone Mine. The battle was fierce as the otyugh grappled Septimius and Crag. The party in their usual manner against tough monster laid the hurting down. In the end the party was once again victorious, although they had a few wounds and a couple of diseases. Searching the room they found no treasure per se, but they found some mushrooms that have restorative properties to anyone who suffers from Intelligence, Wisdom, or Charisma damage.

The party decided that they would go back to the harpy room and search for treasure because their had to be something there. In the harpy room they again searched the perches, but this time Rollo cast detect magic and found a hidden area on the ground. They found a pair of boots and a circlet. Now that they were back on the other side of the complex they chose to go down the stairs and see what was down there. The room again was a living quarters of the lizardmen. The difference this time was that there was a large snake in the room in addition to the five lizardmen. The adventurers knowing that the lizardmen were not much of a threat chose to take out the snake as fast as they could. Septimius rushed up to the snake and inflicted some heavy damage. The remaining lizardmen waylaid Crag and the rest of the party. It was at this time they realized that the snake was an animal companion to a lizardman druid. Luckily Crag had damaged the druid enough that he couldn’t cast a spell. Once they figured out who the druid was they quickly eliminated both the druid and his pet before polishing off the rest of the lizardmen. The druid only had a handful of magic berries for treasure in addition to the normal mundane lizardmen items. The room itself had only one exit so the group continued on into the next room. Just like most of the pervious room this was the living quarters of five lizardmen. The battle began just like the previous ones except for one of the lizardmen was actually hitting and took enough damage to drop a normal lizardman, but this warrior kept fighting. The group concentrated the majority of the attacks upon the warrior and dropped him quickly. The rest of the lizardmen dropped like all the previous chumps. After Rollo cast detect magic they discovered that the warrior was wielding a magic club. The room had two exits one looked like it might link up with the staircase they bypassed by the main entrance. The other exit continued ahead looking like it headed further into the complex. Logically thinking the group chose to make sure the exit linked with the front and to be sure nothing got in behind them. The exit quickly went up a set of stair and branched one to the left and one up another set of stair towards what they thought might be the front entrance. The staircase looked like a dumping ground for trash from the denizens who lived on the floor. Investigating the trash a vine lashed out from under the pile and attacked the front line fighters. Even catching the group by surprise the vine couldn’t latch onto any of the adventures. Once again the lead fighters quickly dispatched the plant and continued checking out the trash. Finding nothing of value they continued the rest of the way up the stair and down the hall finding the staircase below the main entrance. Turning back they went back past the dead vine and took the passage. The passage spilt into a Y, one going slightly left and one going slightly right. They chose to go right. The passage again opened up into another living quarters of five lizardmen. Battle quickly insured. Lizardmen were dropping left and right. When the third lizardmen went down green worms burst out from his wounds. The last two lizardmen seeing their comrade filled with green worms ran full speed from the room out the exit across from where the adventures entered. The adventures decided it might be smarter to kill the worms than chase the lizardmen out the room. The group poured oil and set the worms ablaze. Rather than following the lizardmen out the room the chose to go back out the way they came into the room.

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