Tuesday, August 08, 2006

June 5th Session 24

June 5th Session 24
Swamps near Blackstone Keep
Septimius Flavius Perfectus (Mike) Human Fighter-5
Rollo Mojo (Josh) Human Warlock-5
Sandreus III (Ben) Human Bard-4 Fighter-1
Appius Umbrius Laurentius (Michael) Human Cleric of Ixion-5
Miles O’Flannagan (Steve) Human Ranger-5
Crag Skullbugger (Greg) Dwarf Barbarian-5

Tiberius (Jeff) Human Scout-2 Fighter-1 (Deceased)
Shamus O’Flannagan (Steve) Human Ranger-3 (Deceased)
Kioska (Lewis) Human Druid-2 (Retired)
Primus Ironius Perfectus (Steve) Human Cleric-2 (Deceased)
Slyver (Mark) Human Rouge-1/Monk-1 (Retired)
Drake (Jeff) Human Rogue-2 (Deceased?)
Agustus (Michael) Human Cleric-1 (Deceased)

After a refreshing night of sleep the adventures awoke ready to take on the kobolds. Unfortunately, the shaman didn’t mention the path to the kobolds was completely submerged. The party checked with themselves and found Miles, Septimius, and Crag were good swimmers, Rollo was just ok and Appius and Sandreus were poor swimmers. For Septimius and Crag the weight of the armor and gear made it difficult to swim. Rollo chose to spider climb the wall underwater (faster movement), Septimius with his slower movement rate chose to bring up the rear and just walk. Crag with his swimming ability and toughness lead the way. The passage went about 50 feet then disappeared underwater. So underwater the group went. Miles was about twenty feet in when he got caught in a snare. Crag cut the ropes and they continued on now knowing to look out for the snares. Unfortunately another 10 feet later Crag got caught in another snare. Again he chose to hack his way out of the entanglement. Now fully aware of the snares Crag continued on another 10 feet and found another unseen snare. Now use to the effects he just hacked his way out of the snare and continued on. Just before surfacing he found the final snare. Coming out of the water the adventures saw a thirty-foot tunnel and turned to the right. Slightly dried off the adventures pressed on. Rounding the turn the group spotted six kobolds sitting and leaning on a pile of rocks. Crag, Miles and Septimius rushed ahead and met the kobolds in the tunnel. Rollo launched his eldritch blast while Sandreus (w/ his song) and Appius (w/spells) enhanced the warriors. The kobolds dropped before they even had a chance to get going in combat. In front of the group were hundreds of foot long lizardmen eggs and in the middle of the right side of the room was a huge 3-foot tall black scaly egg. Using his spider climbing ability Rollo climbed the walls and moved over by the egg looking for any kind of traps on or around the egg. Upon finding nothing the group decided to move the lizardmen eggs out of the way so they could get to the giant egg. Once a path was wide enough Miles and the rest of the group moved in to get a better look at the scaly egg. Not knowing what else to do the group chose to place the egg in the Hevard’s Handy Haversack. Examining the rest of the room they spotted three chests on the opposite shore. Again gentle moving the eggs out of the way they mode their way to the opposite side of the egg room. It was there that they saw that the tunnel continued on and disappeared under some more water. Inspecting the chest they found four potions (later found out to be Cure Light Wounds). Knowing that the tunnel must be the way the dragon was able to get into and out of the room the adventures after much discussion decide they should find out what was at the other end of the underwater passage. Again Rollo used his spider climb ability while Crag walk/swam along Miles was next and Sandeus and Appius would try to swim to the best of their ability and Septimius would trudge along the mud. So again they were off. Rollo and Crag got quite a ways ahead followed by Miles, who was slowly falling behind Rollo and Crag. Septimius set a steady pace marching through the mud. Sandreus had a slow start and Appius got quite a ways in and decided to turn back and try and get a better run after catching his breath. After about 100 feet Rollo and Crag came to an opening the lead into the bottom of a stagnant pool of water. Crag and Rollo chose to surface and get their breath back. Once they finished survey that landscape they dove back down. At the bottom of the pond they passed Miles. Miles continued up to surface while Rollo and Crag began their trek back to the egg chamber. Miles surfaced took a breath and dove back down. Along the way Rollo and Crag turned Appius, Sandreus and Septimius around and got them all heading back to egg chamber. Once Miles surfaced they explained that the passage open into a stagnant pools of water in the middle of the swamp. With this knowledge the party returned the eggs back into the mud and six inches of water and retuned back to the shaman.
The shaman told the party that the black scaly egg was theirs to do with as they please. The tribe would be moving since the contract with the dragon was ended and he had access to the lizardmen eggs they needed to move to a new location. Further the shaman had one more request of the party. Upon returning to the land of the humans could they try and set up a peace treaty of sorts. He was hoping the group could explain that it was the act of the old lizardman king to war upon the human and that the shaman and his remaining lizardmen didn’t want a war. The group bid farewell to the shaman gathered Marzena and the remaining soldiers and returned back to Blackwall Keep.After an uneventful trek through the swamps the adventures were surprised to find the remaining soldier not in the keep but staying the stables. It was explained that a while back the keeps wizard went into the swamps to talk with the lizardmen. Everything was fine after he returned, but a few days later he changed into some kind of under creature. They were able to trap the creature in the cellar of the keep and nailed and locked the door. Unable to bring themselves to kill their friend they chose to ignore him and forever leave him behind the door. Unfortunately they discovered after the party left that the lizardmen had broken the door open and the creature had killed and taken two of the remaining soldier. It was at this time the remaining soldier moved into the stables for security. The adventures grabbed their weapons and rushed into the keep. They investigated the main floor and the basement discovering that the creature must have returned into the tunnel where it had been kept prisoner. The tunnel went forward 40 feet and open into small 20 by 2o foot room. There in the room were the three undead creatures (later identified as Spawn of Kyuss). Appius quickly raised his holy symbol and called upon the light of Ixion and the three undead, poof, turned to dust.

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